4. Other Elements

There are a number of other important details in designing a swish pattern, such as selecting an appropriate cue, and what to do when an increase in a particular submodality amplifies the cue, but a decrase in the same submodality amplifies the self-representation. However, what is presented here are the fundamental elements of a swish pattern, illustrated in each major sensory system (VAK).

This leads us to an interesting question: “Can a swish be designed in the olfactory (smell) or gustatory (taste) systems?” The cue representations would be easy, but I have not succeeded in figuring out how my self-image would smell or taste as an indication of evolved competence. If someone reading this succeeds in doing this, I would be very interested to hear about it.

A kinesthetic swish is a straightforward adaptation of the principles of the visual swish to the kinesthetic system. As in any other swish, there are a number of ways to design one, using different submodalities. Here are specific instructions, using intensity and location, that Robert McDonald has been using since the mid-1980's.

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